“In terms of who we're listening to, first and foremost that's our developers, right?” Booty said. While Microsoft has historically used a 70/30 split, the company is switching to Epic’s new standard of 88/12 for PC releases.
With today’s announcement out of Xbox, Apple has one fewer example in its arsenal. Most of these platforms, like Steam, charged a 30 percent commission.” The companies spent some time swapping lawsuits, and Epic’s case against Apple is set to go to trial in Oakland, California, on May 3rd, 2021.Īpple argues the 70/30 revenue split is standard across the industry, with companies including Steam, Google, Microsoft, Sony and Nintendo using the same model.Īpple’s April 7th legal filing reads, “Microsoft launched Xbox Live Marketplace in 2005, Sony launched the PlayStation Store in 2006, and Nintendo launched the Wii Shop Channel that same year. After this move failed to change any policies at Steam, one of the original arbiters of the 70/30 split, Epic CEO Tim Sweeney brought the battle for rev-share evolution to Apple’s doorstep.
Epic launched its own PC games store in 2018 with a revenue split of 88 percent for developers and 12 percent for the company.